What Does tactic Mean
Tactic is the system or method that is developed to execute a plan and obtain a particular objective. The term is also used to name the ability to apply such a system.
The tactic helps put resources in order in pursuit of an end . In this way, the margin of error is reduced since spontaneous or unexpected actions are minimized and what has already been practiced and trained can be put into practice.
It is worth mentioning that the concept was born in the military field. In this sense, the military tactic is the plan that involves the implementation of what is established by the strategy . These two words (tactics and strategy) are often used synonymously, although strategy is a scheme that is implemented to try to achieve the objectives and the tactic is the planned way to achieve those objectives.
For example: the objective of a war is to conquer enemy territory. The strategy may consist of besieging the region to prevent the arrival of aid, while the tactics employed include specific actions such as bombing bridges or laying mines on roads.
Over time, the concept of tactic spread beyond the military field. Nowadays it is possible to talk about tactics in sports , in games , in negotiations and in the economy .
When talking about tactics in football, one thinks, among other things, of a certain disposition of the players on the playing field, represented numerically as 4-4-2, 4-3-3, and so on. In basketball , for its part, the tactic is linked to certain plays designed by the coach to be executed during the game.
TEG
TEG is the short name of the board game called Strategic and Tactical Plan of War created in Argentina and launched on the market in 1976. It is based on a warlike confrontation that occurs between 50 imaginary countries, located in a planisphere very similar to the one our. When a game begins, all the territories must be distributed among the players, who will occupy them with tokens of different colors.
Each participant receives a card (which he must not show to others) which specifies the objective to be pursued throughout the game. At the same time, there is a common goal that is to seize power in 30 countries. Whoever manages to perform any of these tasks first becomes the winner.
At first glance, it may seem like an imitation of the popular Risk, published by today's Hasbro in the 1950s; However, they present 3 very specific differences:
* in TEG, each player has a number of tokens to use in each turn equivalent to half the number of countries he owns when a round begins (if the number is odd, the first one is taken into account in descending order);
* The battle of TEG is based on a system of three dice to attack to defend against three, ceding victory to the defense in the event of a tie, which increases the chances of success for the latter. Risk, on the other hand, allows three attack dice against two defense dice, increasing the attackers' chances and, in turn, reducing the time of each game;
* Both products feature country cards with three icons : ship, cannon, and globe. TEG allows them to be exchanged when it is possible to combine three of the same or one of each class and the number of troops to be exchanged increases with each exchange. In Risk, combining three different cards gives you ten armies; if all three are equal, instead, the military rank of the card determines the number of troops.